While learning has always expanded beyond the walls of the classroom, the proliferation of devices and applications, which have greatly expanded when, where and how information can be accessed and stored, brings this issue to the fore. How have such devices had an impact in learning, and what role may they play in the future? This issue hopes to showcase practical examples and generate serious reflection on an emerging topic.
Today’s youth are growing up in a world very different from the world their teachers or parents knew when they were young. Where and how they learn is changing as mobile learning and social networking become part of their every day life. Ubiquitous access to social media, tools and knowledge resources is taken for granted, while passive teacher-directed work dominates life at school.
Open, social and participatory media have significant potential to transform learning and teaching. They offer numerous ways to communicate, collaborate and connect with peers. The range of free educational resources and tools is rapidly increasing. Cloud computing has enabled free or inexpensive access to applications that were once available only to those who were willing to pay premium license fees.
The gap between the potential and actual use of technology in education is a paradox. eLearning Papers seeks to facilitate the sharing of innovative and creative uses of technology to support learning among its readers. The upcoming 32nd issue focuses on mobile technology applications and their potential to enhance learning within the broad spectrum of education and training. Papers are welcome on any aspects related to the use of open, social and participatory media, cloud computing or mobile learning. Some suggested focus areas are listed below.
- How do mobile devices enhance learning and creativity?
- Mobile learning and creative classrooms
- OER for mobile learning
- Mobile learning management models and strategies
- Learning design for mobile learning
- Mobile learning platforms, devices and operating systems
- Authoring tools and technologies for mobile learning
- Content design and development for mobile learning
- Platform specific applications for learning
- Augmented reality in education
- Mixed reality and mobile devices supporting learning
- Mobile devices and schoolwork, in classrooms and beyond
- Mobile devices supporting performance and learning at work
- Low-tech mobile learning, e.g. the power of SMS
The article submission deadline is November 19th, 2012. The provisional date of publication is December, 2012. For further information and to submit your article, please contact: email@example.com
Guest editor: Prof. Dr. Martin Wolpers, Fraunhofer-Institut für Angewandte Informationstechnik FIT
The Digital Learning Congress is the biggest meeting devoted to the technology industry and to the digital knowledge management in business in Central Europe. The event takes place today, and many of the sessions will be broadcast live throughout the day.
The Digital Learning Congress is for anyone who is interested in how technological progress is changing the field of learning and company development. It covers topics such as market trends, mobile devices, augmented reality, gamification, social media and WEB 2.0. tools in digital management.
During live webcast you will be able to hear and see: Wayne Turmel (the United States), Charles Jennings (Great Britain), Filipe Carrera (Portugal), Miłosz Brzeziński, Piotr Koźniewski, Artur Kurasiński and many other experts in the field of digital learning. There will be a panel discussion with representatives of Google Poland, Microsoft Poland and Motorola Solutions Inc., who will talk about the future of business organizations.
Learning does not just take place in the classroom. Almost any place or situation has the potential to be a learning opportunity, especially with the help of mobile devices. Issue #35 of the E-Learning Papers sets out to explore the exciting new terrain of Personal Learning Environments.
The Personal Learning Environment (PLE) approach sees learning as ubiquitous and learner-centred. Learners autonomously select their information streams and make comparisons or connections between various sources of digital and non-digital building blocks of knowledge. Such an approach challenges many of the conventional models of education and the traditional roles of teacher and student.
This issue of the E-Learning Papers, edited by Ilona Buchem and Tapio Koskinen, includes four in-depth research articles and four reports on experiences from the field. Under the broad banner of PLEs, the topics covered in the issue range from the use of personalized badges to recognize learning to the gamification of social learning, to future perspectives of place-based learning in smart cities. The findings and insights of the articles in this issue demonstrate the rich contribution of the PLE approach to the opening up of education.
The paper describes research and development of a mobile, work-based Personal Learning Environment being piloted in the construction and health sectors. It examines a number of critical issues, particularly: the nature of learning and the application of knowledge in the workplace, interactions with physical artefacts, and the way new knowledge is developed and shared within and between organisations.
500 free tickets are available for the upcoming Digital Learning Congress, a conference devoted to the technology industry and digital knowledge management in business in Europe. The event is targeted at people responsible for the learning and knowledge management within an organization, employee engagement and motivation, or mobile communication systems. Registration is now open.
This edition of the Digital Learning Congress will be held on December 9th 2013 in Copernicus Science Center in Warsaw. It will consist of four thematic panels concerning topics from the areas of:
- Webcast & Webinars
- Mobile Learning
- E-learning Environment
- Gamification & Social Learning
The Congress will also host “Short Talks,” a series of short and inspiring lectures dedicated to the issues of self-development, social learning, useful mobile apps and tools contributing to the process of studying, augmented reality or WEB 2.0 and WEB 3.0 technologies. The Short Talks will be broadcast online.
Over 40 subject experts from Poland and abroad are lined up to speak at the Congress. The speakers list includes: Wayne Turmel (the United States), Charles Jennings (Great Britain), Filipe Carrera (Portugal), Ilona Buchem (Denmark). Among Polish experts there will be: Piotr Peszko from Motorola Solutions Inc./2EDU.pl, Rafał Zaorski from Escola/Etendard Group, Adela Rużyła-Wrzeszcz from Orange Poland, Agnieszka Jóźwiak from Clickmeeting, Bartłomiej Postek from Funmedia, Rafał Salomonik from P4.
The full programme is available online with the complete lineup of speakers.
The organisers of the Digital Learning Congress are: Nowoczesna Firma S.A., Management Observatory Foundation and several partners of the projects: Webinar2learn and E-business Mobile Training. This project has been co-financed from the European Commission funds under the Lifelong Learning Programme.
Admission is free (first 500 tickets) but attendees must register in advance.
MEDEAnet will host a free online seminar on the use of mobile devices for education.
Mobile devices like smartphones and tablets have changed the way we communicate and become an integral part of our daily life. Using mobile devices in a learning context - mobile learning or m-learning - carries great potential for enriching education. But what has to be considered if you want to use smartphones and tablets in education and what are the concrete benefits and advantages of m-learning? During this one hour webinar you will have the chance to get introduced to this interesting topic. This session will help you to understand the possibilities mobile learning is offering and how it can be used in a fruitful and educationally valuable way. This webinar is aimed at educators, teachers, trainers and media producers interested in mobile learning.
Mobile devices enable students and other non-professional historians to decode edificial remains, symbols etc. through giving access to additional information.
In other words, mobile devices enrich reality: They reveal the historical value of topographic places and surfaces. This article delivers ideas for inquiry- and design-based learning with mobile devices. The authors try to develop a concept for mobile learning in history lessons focusing the aspect of mobility to pass the borders of the school classroom for learning history outdoors. Mobile history learning is product oriented. Students create different and innovative forms of collaboratively generated products like geocaches or digital stories. These products help to initiate the discussion about history between peers but can also be seen as important elements of social participation and commitment when using social networks for historical learning. Furthermore mobile history learning lets students understand public debates on history, politics, culture, memory and identity.
There are currently a lot more mobile phones than computers in the world, including in developing countries.
Thus, considering the challenges faced in these countries in accessing print-based publications and also their existing challenges regarding accessing ICT resources such as computer and Internet, mobile access to digital libraries might be a good alternative. This paper features the design of an application for easing the access to DSpace-based digital libraries, using user-centered design approach. Such application integrates mobile, web and desktop interfaces, aiming, on one hand, to provide alternative mechanisms for accessing such libraries in developing countries, using mobile devices, and on the other, to facilitating the usage of digital libraries in educational contexts.
The ritual and the rhythm: interacting with augmented reality, visual poetry and storytelling across the streets of scattered L’Aquila
Mobile smart devices and augmented reality applications may exemplify access points to navigate a city, to detect different layers of reality, to offer different narratives of the urban geography and to explore the real environment.
It may represent an emotional journey where familiar places are represented through unusual perspectives. A sliding between reality and virtuality, an invite to participate and discover public spaces. “Street Poetry in augmented reality” exhibitions are urban paths to engage people (e.g. students, citizens, tourists etc.) with art and smart technologies while performing something. In this article, the format “Emotional Mapping of Museum Augmented Places” (EMMAP) is discussed using the evaluation of the trial that was implemented in L’Aquila (Italy).
Fiszkoteka.pl is an educational portal that converts the flashcard learning method (i.e. with little pieces of paper bearing information on both sides) into a multimedia online experience.