The European ‘Research Game’ inspires students and teaches the value and methodology of scientific research.
The Research Game will motivate secondary school students by replicating the excitement of scientific research. The Project will create an Internet-based game to develop an understanding of research work and to teach best practices.
In the game, students will collaborate internationally across Europe to build hypotheses, research and test the validity of their hypotheses, and finalise theories based on their findings. Students will be expected to share their research findings with other groups. The students will learn logical thinking and deductive reasoning in a fun and engaging way. These core skills are not only required for science, but in any future endeavour.
Students will be immersed in research as players, collecting evidence in a real scientific team and collaborating with students of other countries. There will be a full set of guidelines for students and teachers, along with introductory videos and training.
When the game is fully developed, the final product will include the following components.
- Repository of academic and best practice literature
- Collaborative Internet-based ‘Research game’
- Large scale pilot across Europe
- Game guides for teachers and students
- Workshops and guides for teachers based on the experience
- Methodology, case studies, use case scenarios
- Final awards conference.
Educators can get their students involved by contacting the project team.
The 2nd Games and Learning Alliance (GaLA) international conference is dedicated to building a community of experts and stakeholders to foster the development and use of serious games (SG) for education.
Registration is still open for next week's Games and Learning Alliance (GaLA) international conference, hosted by Dassault Systemes. The conference is specifically devoted to Serious Games (SGs) with the aim of gathering, building and nurturing an expert community on SGs as tools for teaching, learning, training and assessment.
The conference has been organized by the Game and Learning Alliance Network of Excellence (GalA NoE) and by the Serious Games Society (SGS), an international association for promoting research, development and use of serious games.
The conference will be chaired by Alessandro De Gloria, who is full professor of electronic engineering at the University of Genoa, president of the SGS and coordinator of the Game and Learning Alliance, European Union 7th Framework Programme Network of Excellence (NoE) dedicated to Serious Games.
The conference received a huge amount of submissions concerning SGs. This has allowed the organizers to prepare six high quality sessions, with 25 speeches covering all the major phases of SG design and deployment, from the theoretical foundations to the real-world application use cases. Two panels are also foreseen, with a special focus on an SG research roadmap and on technology transfer from labs to market, respectively.
The conference will host two keynote speakers. James Stewart, researcher at the European Commission Joint Research Centre IPTS, Seville, will deliver a speech on “Serious Games for empowerment and social inclusion”, while Donald Brinkman, who manages external programs in digital humanities, digital heritage and games for learning at Microsoft Research in the US, will give a talk on “Serious Play for Lifelong Learning”.
The first day of the conference will be devoted to workshops and tutorials, with academic and industrial coverage. The covered topics range from gamification to virtual reality environments, from industrial training through SGs to pedagogy-based game design. An industry event will take place on Wednesday afternoon.
As applied research should systematically confront itself with the marketplace, in parallel to the conference, a Serious Games Exhibition will take place (Oct 23-24), with the field's leading-edge companies showing their products and networking.
A Doctoral School, directed by prof. Ana Paiva, of Inesc-Id, will be held on Wednesday 23rd. In this event, PhD students will have the opportunity to present their work, ideas and methodology to their colleagues and a group of experienced tutors. The idea is that tutors will provide personalized feedback on the presented works. We believe this will help enormously the research of young academics entering the field of Serious Games.
During the gala dinner, on Thursday night, the GaLA awards ceremony will take place, awarding the best academic papers. Registrations are still open for the full conference or for specific events; visit the conference website for more information.
Games voor leren en onderwijzen staan volop in de belangstelling. Want het spelen van een game gaat gepaard met gedrags- en attitudekenmerken die juist voor het leren essentieel zijn, maar die in de klas vaak onvoldoende tot uiting komen: aandacht, concentratie, doorzettingsvermogen, initiatief, het aangaan van uitdagingen, exploratie, de wil om jezelf te verbeteren, het oplossen van problemen, enzovoorts. Er komt steeds betere technologie, de prijzen gaan omlaag, er komen steeds meer toepassingen en er wordt steeds meer onderzoek naar de leereffecten gedaan.
La promoción del emprendimiento puede ayudar a la sociedad a superar la crisis. Gracias a los cursos abiertos masivos en línea, una gran cantidad de participantes pueden seguir una formación empresarial.
El presente estudio de caso presenta el MOOC “Introducción al emprendimiento”, que utiliza el aprendizaje basado en juegos para desarrollar el espíritu de empresa mediante una metodología activa basada en un curso abierto masivo en línea abierto a cualquiera, en cualquier lugar.
LEARNTEC is the leading international trade fair and convention for vocational education, learning and information technology and is scheduled to take place between 29 and 31 January 2013 at the Karlsruhe Trade Fair Center. It has been established for many years as the sector meeting place for e-learning providers and players in the field of vocational education and the focus of next year’s event will be on “Future Learning”.
Mobile learning, games and social learning: there is no mistaking the technological trends in the world of learning, and these developments are also reflected in the LEARNTEC 2013 motto: “Future Learning”. The convention is also dealing with topics from daily practice, including blended learning, the introduction of e-learning and virtual classrooms. Among the management themes covered, employer attractiveness, professional careers and performance management are areas of particular focus. A number of new fields will also be highlighted, including education for the “50+” generation, innovative interfaces and digital publishing.
LEARNTEC follows up on its success with highly relevant, up-to-date topics. LEARNTEC was rated as far and away the most important one among education fairs and conventions by MMB Learning Delphi 2012. A large majority of experts surveyed – 82 percent – considered LEARNTEC to be the go-to event for digital learning, while 89 percent of e-learning providers were of the same opinion.
According to PricewaterhouseCoopers’ “Global Entertainment and Media Outlook: 2012-2016” publication, digital learning media are set to grow by 12.1 percent annually over the next five years, whereas the non-digital media market is only expected to grow by 2.8 percent per year. This is why LEARNTEC will be featuring the debut of e-PUB@LEARNTEC, an interactive café that will serve as a meeting point for everyone dealing with digital learning media such as e-books and apps. All issues having to do with e-publishing will be up for discussion in a relaxed café atmosphere.
LEARNTEC 2013 once again has a wealth of highlights in store, with organisers being careful to ensure that there is a healthy mix. The event will kick off with two keynote addresses: Prof. Barbara Ischinger from the OECD will be talking about “Creating quality jobs by leveraging education, skills and migration”, while Prof. Dieter Kempf, CEO of Datev and President of BITKOM, for the first time serving as a conceptual partner to LEARNTEC, will be exploring learning scenarios for 2020. On the first day of the event, a high-calibre discussion group featuring Prof. Dr. Peter Vorderer and Prof. Dr. Gerhard de Haan will take a look at the topic of “digital relevance”, offering a counterweight to current theses about computers not benefitting the educational process. New York-based Colleen Macklin, an internationally renowned professor specialising in games, will be brought on board for the Wednesday programme, while the final day will once again be devoted to the issue of motivation, as successful trainer Dr. Frädrich will be showing ways to escape from demotivation. During LEARNTEC, Karlsruhe Trade Fair Center will also be playing host to the Baden-Württemberg media day, which is focusing on “The role of mobile media in children’s media”.
The 21st LEARNTEC is to take place at Karlsruhe Trade Fair Center from 29 January to 31 January 2013.
The European Conference on Technology Enhanced Learning (EC-TEL) is a unique opportunity for researchers, practitioners, and policy makers to address current challenges and advances in the field. Through EC-TEL, established and emerging researchers as well as practitioners, entrepreneurs, and technology developers explore new collaborations, strengthen networks, and complement their core experience. This year's theme is "Scaling Up Learning for Sustained Impact". We invite contributions for demonstrations, workshops and project meetings, as well as original research papers. A doctoral consortium will also be organized concurrently with the workshops. Please find all details at the EC-TEL 2013 website.