Continuing/Higher Education in Research Methods Using Games
This project aims to develop a game to support students as they develop an understanding of research methods and statistics. The inductive and hypothetico-deductive reasoning that underlie research methodology require logical reasoning and critical thinking skills that are core competences in developing a more sophisticated understanding of the world. These higher level thinking skills provide the fundamental skills base required to tackle the ill-defined problems that we face in the 21st century.
CHERMUG is a two year project. The first year will start with the design based on a stakeholder and user requirements analysis, and a cognitive task analysis of methods and statistics in the domain of nursing and will end with the development of the game. The second year will focus on the evaluation of the game including supportive measures such as teacher training. Moreover, exploitation opportunities will be investigated.
The CHERMUG project is in line with the EU 2020 strategy "New skills for new jobs" and the general priorities of LLP (Lifelong Learning Programme) that funds the CHERMUG project. The LLP programme aims to promote acquiring key competences during education.
Using games to teach methods and statistics fits with the acquisition of:
- Mathematical and basic competences in science and technology
- Digital competences
- Learning to learn.
The project will deliver a website with for registered members access to:
a game with which students can develop among other things an understanding of how to formulate hypothesis, select suitable methods of data analysis, identify relevant ethical issues, and interpret and discus the findings;
teacher training materials including best practice guides.
The game and the supporting materials will be available in English, Spanish, Dutch, Romanian, Finnish, French and German.