The objective of the course is to introduce fundamental gaming concepts and technologies together with giving knowledge of virtual environments, display technologies and interaction techniques.
Understanding why people play games, how they fell immersed, how do players interact with computers, which cognitive processes happen, what are the social impacts of games and other technologies are some of the issues that researchers deal with. Another objective is to establish an environment in which the current research issues of gaming and virtual environments are discussed and studied to contribute to the field.
The ESSIE Annual Convention 2012 is a definite mark on the calendar. Following last year’s success, this is already the 2nd Annual Convention that ESSIE organises in Leuven! It allows YOU to participate in shaping the Mission ESSIE has embarked on. The 2012 Annual Convention brings together all distinctive individuals from the ESSIE society from many different education sectors.
The Convention is a unique occasion for open interaction, learning and adoption, and provides the opportunity to explore new visions of the future, which ESSIE is determined to shape with YOU. The Annual Convention 2012 will be an energetic event, providing the stage for many terrific presenters to reflect on their research and practice, as well as on their struggles. Paper can be submitted. All accepted papers will be published under ISBN in the eBook: “ESSIE Annual Convention 2012: Change in Education”.
Join us at this event and help shape the workings of education. This year, a complementary capacity is maintained, to ensure a diversity in acceptance of papers. All residential in one location, there are plenary presentations and four flanking paper presentation sessions. Participation is open to universities, colleges, institutions, professional education, vocational education, primary and secondary education, as well as public and private organisations, networks and multipliers! Please note that ESSIE Members obtain a reduction on their registration fee.
As we move further into the ‘information age’, we need to make the bridge between information of the information technologist and understanding of information in other disciplines. As researchers and practitioners in diverse fields grapple with an understanding of information – what it is, how it can be modelled and tools for coping with it – now more than ever is the time to share insights and bring some clarity and coherence to these differing perspectives.
Each session focuses on the way in which information is conceptualised within a different set of disciplines – philosophy, science, business/education and social science. In each case, the relationship between technical disciplines and these other fields is taken to be paramount. The goal of the workshop at each stage is to create conversations across disciplines, but especially between technical and non-technical disciplines.