Open Education Europa’s Best of 2013
Open Education Europa wishes its visitors and members a happy new year!
The last year was an exciting time for our team, as we bid farewell to the elearningeuropa.info portal and brought Open Education Europa into the world. In this blog post, we’ll take a look back at our top content of 2013 based on the number of pageviews.
Top content items (news, blogs, resources, etc.)
“We are not living in two different worlds – a real world and a virtual one – but the same and only world, with multiple entry points.”
“Very often, digital skills on the teaching side are seen as a bottleneck for the transformation process.”
“The internet has no borders, but original content published on the internet is subject to national copyright laws.”
“Launched in March 2013 and coordinated by Creative Commons and P2PU, the School of Open is a community of volunteers from around the world passionate about peer learning, openness, and the intersection of the two.”
“Some initial tests have suggested that quite a number of children, and perhaps adults too, have a special ability – something like a photographic memory, called ‘eidetic imagery.’”
“We think education is best if you are in charge of it, if you learn things that you care about. So we try to create a structure online that allows people to do that.”
Top issue of the eLearning Papers
“The large number of people enrolling in MOOCs, coupled with university interest in expanding online content, has put this new model in the spotlight.”
Top articles from the eLearning Papers
“The motivation for some MOOC providers is a philanthropic one and for others a business proposition. However, in both cases, there is the challenge of finding a viable business model that allows for sustainability of MOOC provision.”
“Our main objective is to present and discuss the contribution of the E-Learning Café project of the U.Porto and of the successful implementation of its program, focused on learning physical spaces able to combine social interaction with diverse pedagogical and cultural activities.”
“This paper presents a gamification framework applied to the integration of game elements in Social Learning Environments. The framework is being applied to a K6 Social Learning Environment leading to a gamified system.”