Algoritmit, eli "mekaaniset toimintaohjeet ongelmien ratkaisemiseen", ovat oleellinen osa ohjelmointia ja tietojenkäsittelytiedettä. Esimerkki algoritmista on alakoulussa opittu tapa suorittaa kertolasku, allekkainlasku. Algoritmien avoin massiivinen verkkokurssi eli AlgoMOOC tarjoaa lisähaastetta perus-MOOCin eli Ohjelmoinnin avoimen massiivisen verkkokurssin suorittajille ja muille kiinnostuneille. Tehtävien ratkaisemisessa ei enää harjoitella pelkkää ohjelmointia, vaan ohjelmoimalla ratkaistavia ongelmia. Näissä ohjelmointihaasteissa korostuvat algoritmit ja tietorakenteet.
Introducción a las matemáticas del diseño industrial. Algoritmos matemáticos que permiten trazar las curvas y superficies que se emplean en el diseño industrial (racionales a trozos o NURBS).
A new free micro Open Online Course (mOOC) on Open Content Licensing for Educators (OCL4Ed) will be held on 4-18 September 2013, facilitated by the UNESCO OER Chair Network in collaboration with the OER Foundation and the Commonwealth of Learning.
OCL4Ed is a free online workshop designed for educators who want to learn more about open education resources, copyright, and creative commons licenses. Participants from more than 100 countries have already benefited from previous OCL4Ed mOOCs.
The course materials have been originally developed as a collaborative project by volunteers from the OER Foundation, WikiEducator, the OpenCourseWare Consortium and Creative Commons with funding support from UNESCO.
The course will provide prerequisite knowledge required by educators to legally remix open education materials and help institutions to take informed decisions about open content licenses.
The workshop will:
- Reflect on the practice of sharing knowledge in education and the permissions educators consider fair and reasonable;
- Define what constitutes an open education resource (OER);
- Explain how international copyright functions in a digital world;
- Introduce the Creative Commons suite of licenses and explain how they support open education approaches;
- Connect with educators around the world to share thoughts and experiences in relation to copyright, OER and Creative Commons.
Otago Polytechnic will provide optional credentialing services for this mOOC which will carry credit towards the Open Education Practice elective of the Graduate Diploma in Tertiary Education.
Microsoft Mathematics 4.0 is a free online algebra system with a friendly user interface and a step-by-step equation solver which aims to help students understand the path to a correct answer. Its powerful visualization tools also help to capture students’ imaginations and keep them engaged, allowing their comprehension to rise exponentially.
Mathematics 4.0 can help students understand mathematics, science, and tech-related concepts with powerful, easy-to use tools including a graphing calculator, unit converter, triangle solver, and equation solver.
Step-by-step solutions are provided for each problem, so students can learn problem solving skills fast and easy. An improved Computer Algebra System (CAS) helps teachers share and solve more complex equations and functions. It’s capable of handling many subjects, including pre-algebra, algebra, trigonometry, calculus, physics, and chemistry.
Handwriting recognition is also included, so all students can write out problems by hand.
Microsoft Mathematics 4.0 is part of the Microsoft Partners in Learning free online resources for educators and schools.
A series of high-end complementary maths teaching resources directly aligned with the Irish Department of Education’s “Project Maths” syllabus and the Irish Leaving Certificate Exam are being offered by Alison (Advance Learning Interactive Systems Online).
These resources were created in collaboration with two Galway-based, Project Maths trained, secondary school teachers in partnership with the Galway Education Centre and the Athenry Maths Academy.
Currently available is Strand One of the curriculum: Probability and Statistics (Ordinary Level and Higher Level), an area found to be of traditional difficulty among students, and an area of increasing importance in the growing knowledge economy.
These are a complementary resource, not a replacement to in-classroom teaching of maths, and are made up of video lectures as well as interactive lessons from teachers and tutors from all over the world.
A Certificate of Completion is awarded to students who complete the full course.
What is the mathematics and physics of astronomy? This multimedia resource combines visuals with experiments to help students better understand the Solar System as a mathematics laboratory.
European Ministers set the target to reduce the average of students with difficulties in reading, maths and science in order to reach fewer than 15% by 2020. The project aims at investigating different ways of the mathematics representations, in the topics, already, defined in the PISA, IEA TIMSS and National surveys concerning the maths skills of 15 years-old students. The worldwide surveys report that European students often lack mathematical competence and key basic competences in science and technology. The learning of the mathematics literacy enables students to contribute effectively in actual society, improving their employment prospects. In this context, the project intends to develop with the teachers more attractive and fun pedagogical tools for the maths literacy delivered in two virtual environments: e-learning platform and 3D world. These innovative pedagogical tools are based on the topics defined in the PISA, TIMSS and National surveys in order to enable 15 years-old students to acquire mathematical literacy improving attractiveness and efficiency in the ISCED levels 2 and 3 of compulsory education.
The TALETE project aims at improving the quality and efficiency of education and training as follows:
- identifying and developing teaching and learning method in the field of mathematics with a focus on the geometry;
- improving the quality of learning in order to support the development of students’ basic and transversal competences (mathematics literacy, learning to learn, social and digital skills, English communication);
- improving attractiveness and efficiency of ISCED (International Standard Classification of Education) levels 2 and 3 of education and training (nearly the end of compulsory education) through the 3D virtual world;
- supporting high quality teaching and teacher training;
- supporting schools to establish partnerships and improving teachers and pupils’ skills favouring the integration of the European dimension in teaching and learning.
The impacts on the target groups are:
- - as to the students, to improve mathematical literacy skills (key competences especially in geometry), contrasting with the interest lack among students to start up scientific studies and supporting the development of the scientific and technical culture in European countries;
- - as to the teachers, to provide innovative contents strictly connected with national school curriculum in mathematics, in order to improve the quality of teaching making it more flexible and fun and reducing the number of low-performs of students.